
Code Restore
Humanity escaped the machine singularity. Fifteen centuries later, descendants are searching the dead Earth for the central code that ended civilization. They believe they are restoring an extinct intelligence.
Fleet Combat // Round Resolution
Your fleet begins with one ship and one laser. Choose a command, spend one combat tick, and watch the round resolve.Ross Expedition
Hostile Contact
Ross Expedition // Nereid System
Ross Escape Pod // Flagship active · Plot a course across the system. Ticks accumulate in real time and power every move.Profile
Manage your expedition identity and faction standing.GOOGLE SSO
Ross Expedition
Starship
Fit any owned hull for the job. Module swaps are free here; engineering investments cost credits and use diminishing returns.ROSS // ESCAPE POD

Ross Escape Pod
Flagship configuration · 1 weapon · 1 defense · 2 utility sockets
Engineering investments
Repeatable ship system improvements. They use no module capacity or socket slots; credit cost rises with diminishing returns, and some upgrades draw reactor power.
Inventory
Unequipped modules and recovered parts available to this expedition.ROSS // ESCAPE POD
Equipment in stock
Recovered parts
Collection
Every ship you own, whether it is held in Reserve, assigned to Active Fleet, or stationed at a site.1
Active Fleet
Only ships assigned here travel and fight together. Choose your formation from Collection.12 / 100 CR
Codex
A living wiki for the game world. Entries and details appear as the expedition discovers ships, equipment, stations, factions, places, people, and history.1 / 0
Interstellar gateways and a data-space through which records, minds, and signals travel.
Death is survivable when the recorded code is intact. Restoration is never guaranteed to be faithful.
Something is still active beneath Earth’s oceans of rust—and it may already know who is looking.
